Juggling an enemy from the POV of the player hitting the enemy
Juggling an enemy in the POV of a player watching from a distance in online multiplayer
Example of the dynamic health bars I created.
Before and after I retextured and coloured the health bars to give them more depth despite being flat planes.
Example of the animated damage numbers for both regular hits (smaller and white/blue) and critical hits (big yellow/gold) that I created using DoTween. Numbers are also larger depending on the amount of damage so 10 would appear larger than 1
Example of unlocking a weapon from the weapon terminal