About
Created for Abertay's DES304 Game Mechanics and System Design module, 3D Adventure was my first 3D game made in Unity. The focus of the project was to create a game mechanic and to design around it. My mechanic for this game was that every enemy could be 'broken' and that it was up to the player to figure out how to break the enemy in order to deal more damage or in some cases deal damage at all.
This mechanic also extended to the environment with the player being able to break wooden planks or explode boulders in order to gain access to new locations.
This project also served as the beginning groundworks for Elemental Conquest.
Gameplay Video & Screenshots
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